My name is Dagmar Dik and I am a Motion Capture Operator and 3D artist with 2 years of industry experience. I graduated Game Design and Development at the Hanze University of Applied Sciences Groningen and am currently employed as a 3D artist and Motion Capture Operator at Provrex BV. Here, I make 3D animations using Rokoko's motion capture suit and am diving into the world of key-frame animation. I am also working on a variety of 3D props and environmental assets for an unnanounced, Cyberpunk VR-game. I am a driven, enthusiastic person with a passion for games and am excited to be able to help create amazing experiences and interactive stories. I am curious to learn and can't wait to be part of a project.
Animation Reel
My animation reel including animations made with the ALIVE 3D animation course, as well as motion capture animation made with Rokoko. All animations are rendered in Blender.
Blender
Target3D LTD.
Internship Project
My internship project focussed on creating a character capable of being piloted by a motion capture actor in real time.
Optitrack Motion Capture
Unreal Engine 4
Confidential Client
Sport Analysis
This assignment for a confidential client was focussed on creating a sport-analysis tool using virtual reality and motion capture. This tool allows for the player to 'scrub' through the animation as to analyze this on faults on the movement. For example, a student using this tool could analyze the movement and dictate that the character bows too low when landing.
Rokoko Motion Capture
Blender