My graduation project was mainly design focussed, and aimed at the creation of an NPC character that could onboard players into a VR-Game. The VR Arcade Amsterdam was looking for a way to introduce their characters into their VR-zombie game, so I made sure to research plenty into what makes an NPC a 'useful' NPC, and how a character can help the player understand their basic controlls.
During my graduation, I had to work with a lot of different tools and methods to create a character that could convey the game's narrative in a small prototype, which can be seen by the research and final prototype.